There is yet another way to represent a rotation – and thus an orientation given a reference orientation – besides as a point of the axis-angle ball or of the quaternion unit sphere. It is as a “curved arrow” on the unit sphere, that is, a directed arc of a great circle on it. Such a curved arrow represents rotating about the center of the sphere in the direction of the arrow through an angle indicated by its length. The sphere, like the axis-angle ball and unlike the quaternion unit sphere, resides in ordinary three dimensional space.
The plane of the curved arrow’s great circle is perpendicular to the arrow in the axis-angle space. No right hand rule is needed to determine the rotation’s direction.
From the point of view of the sphere (had it eyes) the curved arrow is straight: its lateral curvature is zero.
We can slide a curved arrow anywhere along its great circle, its arc length remaining constant, and it will specify the same rotation. In mathematical jargon, one curved arrow determines an “equivalence class” of curved arrows on its great circle. We call such an equivalence class a Turn, in effect a rotation but with a graphical emphasis. At times we may just refer to a curved arrow and leave the equivalence class it represents, the Turn, understood. We call the unit sphere, with its freight of potential curved arrows, the Turn Sphere.
Within the axis-angle ball there is a point for every rotation and so, by Euler’s theorem, collectively the points cover all orientations. Since the correspondence is continuous, orientation space has the same dimension as the ball, that is, three. On the Turn Sphere there are ordered pairs of points (the head and tail of a curved arrow) that determines any rotation. At first glance this space of point-pairs has four dimensions (two times two) but the fact that the pair of points can slide along a great circle (one dimension) and represent the same rotation reduces that by one. Thus the third orientation space likewise has three dimensions, as it must.
In the axis-angle ball the point at the center represents no rotation, or the null rotation (the reference orientation). On the Turn Sphere any curved arrow of zero length – an overlapping pair of points, anywhere on the sphere – represents the null rotation. All null Turns are equivalent, or rather, there is only one null Turn.
A curved arrow on the Turn Sphere looks similar to a vector in the plane drawn as a directed line segment or straight arrow. The sphere arrow specifies a rotation, the plane arrow a translation. Focus on the plane for a moment. A plane arrow’s direction is the direction of the translation and its length indicates how far to move.
Given two translations, the result of performing one then the other is equivalent to another, single, translation. We can determine its arrow by adding the arrows of the given translations using the following geometric construction. We consider only the case when the lines of the two arrows intersect. (Parallel lines have no analogue on the sphere – all great circles intersect.) Slide the first arrow along its line so its head meets the intersection of the two lines. Slide the second arrow so its tail meets the first arrow’s head. Then the arrow from the first’s tail to the second’s head is the sum of the two given arrows.
This suggests we might be able to find the result of two rotations in space, one after the other, by similarly adding their corresponding Turns on the Turn Sphere, head-to-tail, with sliding along a translation line changed to sliding along a great circle.
We said that a Turn or curved arrow represents the act of rotating about the center of the Turn Sphere in the direction of the arrow through an angle indicated by its length. The word “indicated” was intentionally vague. If taken to mean that the angle of rotation equals the length of the curved arrow, understood as a radian measure, then such a construction in general fails to give the correct answer. (It is correct only when the two arrows lie on the same great circle.) Consider an extreme example. Suppose we make two rotations each through 180° – a flip – about two perpendicular axes one after the other. A moment’s thought shows that the end result is the same as a flip about the axis perpendicular to the given axes. Yet the two curved arrows corresponding to the flips would be great-semicircles – if the arc length were the angle of rotation – and then their sum per the head-to-tail construction would be a curved arrow of zero length, a null Turn, that is, no rotation at all – which is about as wrong as possible.
However a simple modification or reinterpretation of our definition of a curved arrow / Turn will exactly compensate for the curvature of the sphere, to wit: make its arc length (in radians) exactly half the rotation angle. When we come to follow an arrow’s instructions, we double its numerical length to obtain how much to rotate. But when adding them we use them as they are, with the half angle. This modification will make the head-to-tail construction work in every situation. This amazing and little known theorem is due to Lawrence C. Biedenharn and James D. Louck, and can be found in “The Theory of Turns Adapted from Hamilton” which is chapter 4 of their Angular Momentum in Quantum Physics (1985), a volume of Encyclopedia of Mathematics and its Applications edited by G.-C. Rota.
Applied to our example of the two flips, the given curved arrows are now each 90° (π/2 radians) and adding them head-to-tail yields an arrow of 90° perpendicular to the given arrows – the correct result.
The theorem can be proven using the idea of reflection and two lemmas of solid geometry.
A reflection, like a rotation, takes objects in space to objects in space. It is determined by one plane and defined as follows. Given a plane, the reflection of a point is the point on the other side of the plane directly opposite, that is, the line between the given point and its reflection is perpendicular to the plane, and the two points are the same distance from it. A reflection changes an object into its mirror image; points on the plane remain where they are.
Lemma #1 Given two planes A and B, intersecting in the line L, the result of reflecting first through A and then through B is the same as rotating about L in the direction A to B, through twice the dihedral angle between them.
In other words, given two intersecting planes, if we first reflect objects in space “through” one plane and then the other, the resulting position of the objects will be the same as if they had been rotated about the line common to the planes, the angle of rotation being exactly twice the dihedral angle between them in the direction from the plane used first to the one used second.
This lemma, though about solid geometry, in essence is about plane geometry. Given an arbitrary point to be moved by the rotation, view the two reflecting planes end on, or what amounts to the same thing, consider the plane slice perpendicular to their intersection and through the given point. In that slice we have two intersecting lines – the angle between them is the dihedral angle – and the arbitrary point. The lemma says that reflecting that point through one line and then the other in effect rotates the point by twice the angle between the lines.
Now we are in position to prove the head-to-tail construction for composing rotations.
By Lemma #1 a rotation is equivalent to two reflections about an ordered pair of planes through the rotation axis, where the angle between the planes is exactly half the angle of rotation. We say that the ordered pair of planes represents the rotation.
Call such an ordered pair a paddelrad (German for “paddlewheel”) and each plane a paddel.
A paddelrad is equivalent to a curved arrow, with the first plane corresponding to the tail and the second to the head,
Euler’s theorem says that given two orientations there exists a rotation taking one to the other. Thus the change in orientation after two rotations is the same as that made by a single rotation. Paddelrads enable us to find that single rotation, as follows.
Consider two rotations (as usual about the same point) and let A and B be two paddelrads representing them per Lemma #1. Call their ordered planes Atail Ahead and Btail Bhead respectively, taking the names from the corresponding curved arrow. Consider the plane common to the axis of A and the axis of B and call it P. By Lemma #2, if we choose a paddel from A and one from B, their respective paddelrads can be rotated so that the chosen paddels coincide, specifically in the plane determined by the paddelrads’ axes, P. So rotate A on its axis so that Ahead lies on P and rotate B on its axis so that Btail lies on P as well. Thus the four planes
Atail Ahead Btail Bhead
become
Atail P P Bhead
Now imagine these reflections being done in their given order. The two reflections through plane P in the middle cancel, and we are left with the single paddelrad
Atail Bhead
Tom Verhoeff puts it this way in “Composing Rotations via Hamilton Turns” (after some abridgement and minor copyediting):
The way of adding paddelrads in the proof is identical to the head-to-tail way of adding the associated curved arrows.
The proof shows that given two rotations one followed by the other, there exists a single rotation that has the same effect, which is a special case of Euler’s theorem.
When defining the curved arrow, only a rotation angle factor of one half will make head-to-tail addition work. The fact that in all cases that particular factor exactly compensates for the curvature of the sphere is what is so amazing.
Unlike with translations in the plane, the head-to-tail method of adding works only with two Turns at a time. The restriction on sliding a curved arrow only along its great circle prevents, in general, “daisy chaining,” the construction. Codman’s Paradox provides an example of three Turns that cannot be slid head-to-tail simultaneously. Most any three Turns would do for such an example but these particular three are easy to compose and the result is the basis of a good parlor trick.
Ernest Amory Codman, a Boston surgeon (and very interesting man, look him up), described the following in a medical article of 1934 about the muscles of the shoulder:
Start with your right arm hanging by your side with the thumb of the hand pointing forward. With your shoulder as the pivot, lift your arm sideways straight out so it points to the right. Then swing your arm forward horizontally so it points ahead. Finally, swing your arm down to your side where it started. But its not quite where it started. Your thumb is now pointing toward you, that is, to the left instead of forward as at the start. The end result is that your arm rotated 90° within itself.
The three rotations about the shoulder were 90° each, around three perpendicular axes: the first about the horizontal backward axis, the second about the vertical axis, the third about the horizontal leftward axis. That resulted in a 90° rotation about the vertical axis – a rotation about the long axis of your arm despite your never seeming to have done it.
Here are three representative curved arrows for the three rotations.
Rotation is not a commutative operation. Codman’s three rotations can be used as an example. As before, start with your right arm hanging by your side, thumb pointing forward. Then do the three 90° rotations of the arm in reverse order: up, right, down (C + B + A). Your thumb ends, instead of pointing inward, pointing outward.